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@  Devin : (23 April 2014 - 02:34 AM) Ok, good night!, I have a class in 4 and a half hours, I should do the same
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Virtual Trading Cards


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50 replies to this topic

#1 Qwark

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Posted 04 August 2012 - 04:12 AM

So, the idea im pitching is Virtaul Dragon City Trading Cards for use on Dragon City Central.

The idea is that we add cards of the Dragon City dragons to the DCC site. The cards would be available to purchase using dragon city credits

Basic Example Card. (Made by Devin)

Posted Image


*Edit by Devin* I used a Pokemon card layout off of Google, if we go threw with this i will make an original card.
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#2 Rachael

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Posted 04 August 2012 - 05:42 AM

I think this is a really good idea and I would love to battle with DC themed cards :D

Ohana means family and family means nobody gets left behind ........or forgotten.

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#3 Unknown

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Posted 04 August 2012 - 08:36 AM

yeah pretty cool
- Unknown
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#4 Ashley

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Posted 04 August 2012 - 11:21 AM

Awesome idea! I'm definitely for it. We just need to work out the specifics for it. We likely would have to code in an entire system for the game which would take some time, and then we would need you designers making the cards :).

#5 Devin

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Posted 04 August 2012 - 12:53 PM

and then we would need you designers making the cards



Me and the other designers could probably get this done pretty quickly, I could make a template and post it for the other designers to use so everything matches and multiple people can work on it.


#6 Qwark

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Posted 04 August 2012 - 02:35 PM

Devin if you post a template I can work on some of the cards.

Just divide the cards up and give each designer their dragon list.

Also, make sure to keep a blank template. Dragons seem to be added frequently.


@Ashley,

I'm still working out the specifics. I can rant about what it would be like, but I want to be worded neatly so I'm still working that out. I will post the specifics (My idea, can be modified) when I feel I've got everything in order.
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#7 Devin

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Posted 04 August 2012 - 02:39 PM

@Qwark, Once we work out the specifics as Ashley said, then I will most likely do exactly that


#8 Qwark

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Posted 05 August 2012 - 01:22 PM

Then great, I will post details later tonight.

First thing that should be established about this TCG (Trading card game) is what types of cards that it should have.

It is my idea that game should contain five (5) types of cards.
  • Dragons
  • Habitats
  • Restoration
  • Support
  • Food
The Dragon cards are very basic, you start of by summoning your baby dragon, and through using food your baby dragon card can be replaced with its teen / adult dragon card.

The Habitats offer a variety of effects. Small habitats enhance or weaken the the dragons of the person who played the habitat, while a large habitat effects both players.

Restoration cards are used as a mean for restoring a players lost HP

Support cads are used to summon a wider variety of Dragons, as well as buff up a single dragon. Using Breeding mountain you can summon all types of hybrids. Ultra breeding tree will allow you to summon them sooner. Using Earth boosts and all other types of boosts you can make a single dragon in play stronger.

and Lastly food, which is used to level up dragons.


Secondly the game is played with two players who each start with 8000 Health, once one competitors health reaches 0 they have lost.

Each player has three phases before the other players turn begins.

A Summon Phase : Obviously where you summon a dragon.
A Support Phase : Where you either use buffs or summon a hybrid (can not be done during your first turn)
A Battle Phase : Where you choose to attack your opponents dragon.

Also a person hand can never exceed five cards.



Okay, I've completely drew a blank so uhm. If you need more info I will try to figure more things out.,
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#9 Jonathanwashere

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Posted 08 August 2012 - 02:24 PM

for the card should they have 4 attacks?

#10 Qwark

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Posted 08 August 2012 - 10:23 PM

The cards should contain all the attacks the dragon has.

Baby dragons will only know a simple variant of their type and a basic attack.

Eg.

Ember / Tackle
Pebble Throw / Scratch
Spark / Bite

etc...
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#11 Alex

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Posted 11 August 2012 - 04:59 AM

I like the idea. :)

Good Luck with that! :)

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#12 Ashley

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Posted 11 August 2012 - 09:58 PM

I hope you guys don't give up on this - this is a fantastic idea.

#13 Devin

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Posted 11 August 2012 - 11:09 PM

It's a good idea, we just have to make it happen now :P


#14 Foxxi

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Posted 11 August 2012 - 11:22 PM

I really like the idea!!!! Hope it all comes together as planed!!!!!

#15 Jonathanwashere

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Posted 12 August 2012 - 01:15 PM

So do i but it will get hard and a bit repetative

#16 Qwark

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Posted 12 August 2012 - 08:16 PM

Just need a card base *cough* devin *end cough*
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#17 Devin

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Posted 12 August 2012 - 10:50 PM

Just need a card base *cough* devin *end cough*


I will get to it as soon as possible! :D


#18 Raiu4444

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Posted 13 August 2012 - 04:22 AM

Then great, I will post details later tonight.

First thing that should be established about this TCG (Trading card game) is what types of cards that it should have.

It is my idea that game should contain five (5) types of cards.

  • Dragons
  • Habitats
  • Restoration
  • Support
  • Food
The Dragon cards are very basic, you start of by summoning your baby dragon, and through using food your baby dragon card can be replaced with its teen / adult dragon card.

The Habitats offer a variety of effects. Small habitats enhance or weaken the the dragons of the person who played the habitat, while a large habitat effects both players.

Restoration cards are used as a mean for restoring a players lost HP

Support cads are used to summon a wider variety of Dragons, as well as buff up a single dragon. Using Breeding mountain you can summon all types of hybrids. Ultra breeding tree will allow you to summon them sooner. Using Earth boosts and all other types of boosts you can make a single dragon in play stronger.

and Lastly food, which is used to level up dragons.


Secondly the game is played with two players who each start with 8000 Health, once one competitors health reaches 0 they have lost.

Each player has three phases before the other players turn begins.

A Summon Phase : Obviously where you summon a dragon.
A Support Phase : Where you either use buffs or summon a hybrid (can not be done during your first turn)
A Battle Phase : Where you choose to attack your opponents dragon.

Also a person hand can never exceed five cards.



Okay, I've completely drew a blank so uhm. If you need more info I will try to figure more things out.,


Hey dev i could work on the drags as well

And Qwark maybe as a suggestion we could add 1 more card to the set like there could be a normal adult dragon or it could molt past that and turn into a immaterial/phaseseth form dragon that has more hp more damage and 1 different attack i could make those cards if we need them to be made just a suggestion though

ps immaterial/phaseseth cards can not be played over an adult a teen must either be chosen to be made into an adult or the immaterial/phaseseth
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#19 Phantom

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Posted 13 August 2012 - 07:36 AM

It's a really good suggestion.

But then how do we battle?
" I suppose they'll be expecting a hero, I'd better give them what they want. "
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#20 Ashley

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Posted 13 August 2012 - 01:40 PM

But then how do we battle?


This is a feature we will code into the site. It will be a rather big project. Until that is finished, we will probably just have members collecting the cards for use later in the game.